

Gone was my hope of recreating the ill-fated West Hartlepool RFC team from 1995 (above), though admittedly it was time better spent going back to the quick game mode and figuring out how to actually play the game which, despite my love of the sport, took about four hours just to sink in. Squad building feels limited and confusing. Rugby 20 appears to have drawn its creative influence from FIFA Ultimate Team, though apparently forgot the bit about explaining how to do it. But then, I couldn’t figure out how to name my team. There are only half a dozen shirts, socks, shorts and badges to choose from, but you can at least make a start. I admittedly didn’t spend much time on the “My Squad” element of the game, but trying to create a team proved incredibly restrictive and unfinished–worlds apart from the insane options offered by fellow January release AO Tennis 2. To bolster this theory, team ratings also reflect 2018-19 season performances, not predictions for squad strength this year, as is the general rule for sports sims. The first thing I was asked was “how many teams are playing in the 2019 Rugby World Cup?”, which gives away the possibility this game was destined for release around September and is now instead being sold as a tie-in to the Europe-based Six Nations, held annually every February. Then there’s a loading screen trivia game, which is already out of date. Or just switching off commentary, given the fans are so quiet. Overall, you’d be forgiven for turning the sound down throughout the experience. This is overlaid by janky commentary, which appears to have only had team names recorded with one intonation (“Ball still for–LEICESTER!”). The players do look like their real-life counterparts, but only if you removed every trace of human. The atmosphere in each stadium from here on in can feel non-existent combined with the wide-angle on-field view, stands may look like they’re full of supporters but they could be cardboard cut-outs for all they contribute. This is where Rugby 20 can also fall down.Īs your lo-fi players run onto the pitch, rosters appear and look quite interesting, before disappearing after about two seconds without you prompting them to. The little details are lackingĪ visually unpolished game can still rescue itself with little flourishes attention to detail is important, especially from a user experience level, to create an exciting atmosphere. It’s even worse when you’re defending an intercepted pass will more often than not see your opposition run at inhuman speeds back up the field, and you’ll hope the CPU steps in to end the madness. Bigben Interactiveīut at the same time, players never seem to be where you expect them to be–another problem when you’re trying to recreate a sport that demands the tactics of Madden with the fluidity of FIFA. Kicking is one of the most difficult things to get to grips with in 'Rugby 20'.
